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In the context of this level, Burbage keeps making excuses to avoid carrying the wall pieces and fitting them into the wall, leaving the player to do it instead. It is later revealed that the player must memorize lines of verse from Shakespeare's plays, and then match stanzas from the banners on wall pieces with banners plastered across the holes in the unfinished wall. For example, Queen Elizabeth will refer to the unfinished Globe Theatre every time the player interacts with her, and the only dialogue option that progresses the case involves he/she offering to help rebuild it. Historical characters' responses guide the player toward that period's task. If necessary, they may then re-ask any questions via rollover text to extract further information. After clicking on a person, the player can proceed to interrogate them about their situation. When the player arrives in the new location at the start of each case, the accompanying Good Guide will provide some historical context, and mention any notable figures who will appear throughout the case. Each case involves a four-step process of identifying the theft, solving the problem, collecting the Carmen notes and arresting the thief. The player also has access to the ACME Agent handbook supplied with the game, which contains hints and suggestions for solving the puzzles. The Good Guides are available to help the player to complete each challenge. In each case, the player must investigate clues to help a historical figure solve a problem, recover a stolen treasure, and capture a thief. Players must identify on-screen "hot spots" in order to find items that will help their progress. The game is a point-and-click adventure with a changeable cursor, drop down menus and on-screen icons.
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It was awarded Computer Edutainment Game of the Year in the 1998 D.I.C.E. At the end of case 18 the player locates the Chronoskimmer, thereby acquiring the tools to chase and capture Carmen for the final case.Ĭarmen Sandiego's Great Chase Through Time received critical acclaim upon release, with praise particularly directed to its story, soundtrack, puzzle-solving and historical content. In each segment, or case, the player must interact with the culture and solve historical puzzles to catch Carmen's villains and retrieve the stolen item. The player visits well-known historical events, such as the signing of the Declaration of Independence and Lewis and Clark's expedition to the Pacific Northwest, and meets historical figures including Queen Hatshepsut, William the Conqueror, and Yuri Gagarin. The objective of the game is to track down Carmen Sandiego and her henchmen by jumping through time tunnels that link historical periods together, and correct the course of history. The game's narrative involves master thief Carmen Sandiego, who has used a time machine called the Chronoskimmer to plant her associates at key historical events, aiming to influence history by stopping these events from occurring. After Brøderbund was sold to The Learning Company, the game was re-released with a minimal redesign, which included being renamed to its current title.
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Time was published by Brøderbund, which previewed the game at the 1997 Toy Fair in New York City. It was strongly influenced by the short-lived PBS game show of the same name, which in turn is a spin-off to the long-running successful game show Where in the World Is Carmen Sandiego?. It is a rebooted version of the 1989 time-travel title Where in Time is Carmen Sandiego?, making it the second Time video game in the Carmen Sandiego franchise.
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For the 1989 game, see Where in Time is Carmen Sandiego?.Ĭarmen Sandiego's Great Chase Through Time (previously Where in Time Is Carmen Sandiego?) is a 1997 edutainment Point and Click Adventure game developed by Brøderbund for Windows and Mac devices. This article is about the 1997 game originally titled Where in Time Is Carmen Sandiego?.